Re: Локализация на английский язык

Re: Локализация на английский язык

Сообщение Dante » 19 дек 2016, 16:46

Уважаемые игроки требуется ваша помощь по корректировке английского перевода игры.
Здесь представлены локализованные тексты Черных Храмовников.
Если вы нашли ошибку, то укажите код строки и правильный или более корректный вариант
пример : 200833 - ....
N.B. Описательный текст юнитов взят с английской энциклопедии, так что проверять его не надо.
Заранее спасибо за помощь!

201000 Black Templars
201001 HQ "Thunderhawk"
201002 - Black Templars Headquarters building.
201003 - Allows to summon basic squads and commanders.
201004 - Projects a Control Area around itself, allowing other buildings to be built near it.
201005
201006
201007
201008
201009
201010
201011
201012
201013
201014 Сrusade-Barracks
201015 - Allows to summon Black Templars infantry squads.
201016
201017
201018
201019 Machine Cult
201020 - Allows to summon Black Templars vehicles.
201021 - Black Templars Dreadnoughts can be placed in the Machines Pit.
201022 - Placed units can be deepstriked in a visible area of the map.
201023
201024
201025
201026
201027
201028
201029
201030
201031 Orbital Beacon
201032 - Allows to summon Black Templars infantry squads.
201033 - Black Templars infantry can be placed in the Machines Pit.
201034 - Placed units can be deepstriked in a visible area of the map.
201035
201036
201037
201038 Generator
201039 - Generates the Power resource, which eventually exhausted.
201040 - Generators are volatile and will damage anything nearby when they are destroyed.
201041 - Each new generator requires more resources for the construction, as must be integrated into the existing power grid.
201042
201043
201044 Thermo Plasma Generator
201045 - Generates the Power resource at a higher rate than Generators.
201046 - Can only be built on top of Slag Deposits.
201047 - Generators are volatile and will damage anything nearby when they are destroyed.
201048 - Projects a Control Area around itself, allowing other buildings to be built near it.
201049
201050
201051
201052 Crusade Post
201053 - Placed on Strategic Points and Relics.
201054 - Increases the Requisition resource production rate.
201055 - Projects a Control Area around itself, allowing other buildings to be built near it.
201056
201057
201058
201059 Heavy Bolter Turret "Tarantula"
201060 - Emplaced turret equipped with twin-linked Heavy Bolters.
201061 - Detects hidden enemy units (Level I).
201062 - Effective against infantry.
201063
201064
201065
201066 Mine Field
201067 - Mine Fields contain mines that will explode when enemy units pass over them.
201068 - Mine Fields cannot be seen by most enemy units.
201069 - Once detected, enemies can attack and destroy Mine Fields.
201070 - After enough mines are triggered the Mine Field will be destroyed.
201071
201072
201073
201074
201075
201076
201077
201078
201079
201080
201081
201082
201083
201084
201085
201086
201087
201088
201089
201090
201091
201092
201093
201094
201095
201096
201097
201098
201099 Reserves Mobilization
201100 - Transforms war into Reserves Mobilization.
201101 - Allows to construct new buildings, infantry units and vehicles.
201102
201103
201104
201105
201106 Great Crusade
201107 - Transforms war into Great Crusade.
201108 - Allows the production of the most advanced units, buildings, and abilities available to the Black Templars.
201109
201110
201111
201112 Fortified Position Add-on
201113 - Fortify this Strategic Point.
201114 - Fortified Positions produce the Requisition resource at a higher rate.
201115 - Fortified Positions are tougher, and are equipped with a turreted weapon effective against infantry and heavy infantry.
201116
201117
201118
201119 Heavily Fortified Position Add-on
201120 - Heavily fortify this Strategic Point.
201121 - Fortified Positions produce the Requisition resource at a higher rate.
201122 - Heavily Fortified Positions are tougher, and are equipped with an upgraded turreted weapon effective against infantry and heavy infantry.
201123
201124
201125
201126 Lascannon Turret Upgrade Add-on
201127 - Permanently replaces the weapon on this turret with twin-linked Lascannon.
201128 - Effective against vehicles.
201129
201130
201131
201132 Wargear: Dozer Blade
201133 - Upgrades this vehicle with the indicated equipment.
201134 - Increases the amount of damage that can be sustained, but reduces the movement speed.
201135
201136
201137
201138 Wargear: Extra Armour
201139 - Upgrades this vehicle with the indicated equipment.
201140 - Increases the amount of damage that can be sustained.
201141
201142
201143
201144 Wargear: Hunter-Killer Missile launcher
201145 - Upgrades this vehicle with the indicated equipment.
201146 - A single-use weapon system, a Hunter-Killer missile has unlimited range and packs a high yield Krak warhead for countering enemy armour.
201147
201148
201149
201150 Wargear: Storm Bolter
201151 - Upgrades this vehicle with Storm Bolter.
201152 - Very effective against infantry.
201153
201154
201155
201156 Wargear: Lascannons
201157 - Upgrades this vehicle with Lascannons.
201158 - Very effective against vehicles.
201159
201160
201161
201162
201163
201164
201165
201166
201167
201168
201169
201170
201200 Abhor the Witch, Destroy the Witch
201201 - The Black Templars hatred of the mutant and the Warp drives them into a rage in battle. Should their enemies ranks include a psyker, they will rush to vanquish him with renewed effort. Their hatred enhances their will, making them highly resistant to psychic abilities.
201202 - Increases movement speed, attack accuracy in close combat, protection and health regeneration of the Sword Brothers.
201203 - Allows to summon Emperor's Champion. He can block spells of enemy commanders and detect infiltrated units.
201204
201205
201206
201207
201208
201209 Accept Any Challenge, No Matter the Odds
201210 - The Black Templars swear to answer any challenge, and should an opportunity present itself they will always charge to meet their enemies in close combat.
201211 - Increases charge radius and movement speed of basic Black Templar squads.
201212 - Allows to summon Emperor's Champion.
201213
201214
201215
201216
201217
201218 Suffer Not the Unclean to Live
201219 - The Black Templars swear to release their unclean foes Heretics, mutants, xenos and Traitors from the suffering of their lives, striking them down with great fury.
201220 - Increases attack accuracy of basic Black Templar squads in close combat.
201221 - Allows to summon Emperor's Champion. He suppress enemy daemons and reduces daemons movement speed.
201222
201223
201224
201225
201226 Uphold the Honour of the Emperor
201227 - The Black Templars uphold the Emperor's honour, and face their enemies attacks head-on rather then cower behind cover. Such is their indomitable faith that they can withstand attacks that would fell other Astartes.
201228 - Increases protection and health regeneration of basic Black Templar squads.
201229 - Allows to summon Emperor's Champion.
201230
201231
201232
201233 Target Finders
201234 - Equips all basic Black Templar squads with Target Finder.
201235 - Increases range damage of basic Black Templar squads.
201236
201237
201238
201239 Combat Shields
201240 - Sword Brothers squads takes a Combat Shields.
201241 - Increases protection of Sword Brother squads.
201242
201243
201244
201245
201246 Commander Veteran
201247 - Commanders takes a veteran status.
201248 - Increases the maximum health, health regeneration ,recharge rate of all abilities and maximum damage dealt by all Commander units.
201249 - Marshal take a shield, but loses the ability to attack in ranged combat. The shield absorbs 15% damage from ranged attacks.
201250 - First of two possible upgrades.
201251
201252
201253
201254 Commander Hero
201255 - Commanders takes a hero status.
201256 - Dramatically increases the maximum health, health regeneration ,recharge rate of all abilities and maximum damage dealt by all Commander units.
201257 - Marshal takes a power hammer.
201258 - Second of two possible upgrades.
201259
201260
201261
201262 Bionic Improvements
201263 - Equips all basic Black Templar squads with Bionic Improvements.
201264 - Dramatically increases maximum health of basic Black Templar squads.
201265
201266
201267
201268 Crusader Seals
201269 - Equips all basic Black Templar squads with Crusader Seals.
201270 - Greatly increases effects of Righteous Zeal passive ability.
201271
201272
201273
201274
201275 Wargear: Frag Grenades
201276 - Equips Black Templar squads with Frag Grenade wargear.
201277 - Frag Grenades damage and stun enemy squads they impact with.
201278
201279
201280
201281 Wargear: Melta Bombs
201282 - Equips Assault Squads with Melta Bombs.
201283 - Melta Bombs are effective against vehicles and buildings.
201284
201285
201286
201287 Engineer Veteran
201288 - Techmarines takes a veteran status and takes a storm bolters.
201289 - Dramatically increases the maximum health and health regeneration of Techmarines.
201290
201291
201292
201293 Wargear: Personal Teleporters
201294 - Equips Terminators with Personal Teleporters.
201295 - Allows Terminators to teleport short distances, even over impassable terrain.
201296
201297
201298
201299
201300 Strengthen Power Grid
201301 - Provides a global bonus to Power resource production rates.
201302 - Perform this research if you have an excess of Requisition but not enough Power.
201303 - First of two possible upgrades.
201304
201305
201306
201307 Frequency Control
201308 - Provides a global bonus to Power resource production rates.
201309 - Perform this research if you have an excess of Requisition but not enough Power.
201310 - Second of two possible upgrades.
201311
201312
201313
201314 Furious Charge
201315 - Allows Assault Crusader squad use the Furious Charge skill.
201316 - These squads will charge into close combat, increasing their speed and damage when they enter close combat.
201317 - Cause damage and stuns target.
201318 - Passive ability.
201319
201320
201321
201322 Escalate Engagement
201323 - Provides a global bonus to Requisition resource production rates.
201324 - Second of two possible upgrades.
201325
201326
201327
201328 Full Scale War
201329 - Provides a global bonus to Requisition resource production rates.
201330 - Second of two possible upgrades.
201331
201332
201333
201334 Wargear: Personal Teleporters
201335 - Equips Castellans and Terminators with Personal Teleporters.
201336 - This personal teleporters allows to jump across obstacles on the battlefield.
201337
201338
201339
201340
201341 Castellan with tactical armor
201342 - Castellan get tactical armor.
201343 - Allow to summon Castellan with tactical armor
201344 - A balance between speed and protection.
201345
201346
201347 Castellan with assault armor
201348 - Castellan get assault armor.
201349 - Allow to summon Castellan with assault armor
201350 - Castellan with assault armor have greater mobility and damage.
201351
201352
201353
201354 Castellan with terminator armor
201355 - Castellan get terminator armor.
201356 - Allow to summon Castellan with terminator armor
201357 - Castellan with terminator armor have more protection and becomes fearless.
201358
201359
201360
201400 Battle Cry
201401 - Commander issues a mighty battlecry.
201402 - Provides an attack damage bonus and morale boost to all nearby friendly infantry units for a short period of time.
201403
201404
201405
201406 Deep Scan
201407 - Scans an area for infiltrated units.
201408 - Shows the nearest territory and detects hidden enemy units.
201409
201410
201411
201412
201413 Frag Grenade
201414 - Throws a grenade at the targeted location or enemy.
201415 - Damages enemy infantry and stuns them temporarily.
201416
201417
201418
201419 Hunter-Killer Missile
201420 - Orders the vehicle's crew to use its Hunter-Killer missile system.
201421 - Does massive damage to enemy vehicles and buildings.
201422
201423
201424
201425 Hunter-Killer Missile
201426 - Orders the vehicle's crew to use its Hunter-Killer missile system.
201427 - Does massive damage to enemy vehicles and buildings.
201429
201430
201431
201432 Сatechism
201433 - A litany of blessing that protects a squad.
201434 - This ability causes the squad the Chaplain is with to take less damage from attacks.
201435
201436
201437
201438 Krak Grenade
201439 - Uses a Krak Grenade on a targeted unit.
201440 - Does medium damage to enemy vehicles and buildings.
201441
201442
201443
201444 Machine Spirit
201445 - The Land Raider's Machine Spirit takes control.
201446 - Makes the Land Raider resistant to range damage for a short period of time.
201447
201448
201449
201450 Melta Bomb
201451 - Uses a Melta Bomb on a targeted unit.
201452 - Does massive damage to enemy vehicles and buildings.
201453
201454
201455
201456 Smoke Grenade
201457 - Drops a series of smoke grenades.
201458 - When deployed, smoke grenades can provide cover for advancing or retreating infantry.
201459
201460
201461
201462
201463
201464
201465
201466
201467
201468 Vortex Grenade
201469 - Uses a Vortex Grenade on a targeted unit.
201470 - Does massive damage to enemy.
201471
201472
201473
201474
201475
201476
201477
201478
201479
201480
201481
201482
201483
201484
201485
201486
201487
201488
201489
201490
201491
201492
201493
201494
201495 Land Raider «Achilles»
201496 The Land Raider Achilles is most famous for its extraordinary durability as a result of the ancient and now-lost secrets of forging its special armour plating which provide an incredible array of immunities against a variety of different attacks. The Land Raider Achilles is also armed with a mobile version of the Space Marines' Thunderfire Cannon, a massive multibarrelled, rotary assault cannon that is capable of firing three different varieties of shot.
201497 - Class: Heavy assault vehicle.
201498 - Maximum efficiency against: vehicles and buildings.
201499 - Available active abilities: Machine Spirit.
201500 - Available passive abilities: -
201501 - Properties: Have a total limit with Land Raider «Crusader»
201502
201503
201504
201600 Techmarine
201601 Every Space Marine Chapter sends a number of its warriors to Mars where they are inducted into the Machine Cult by the Adeptus Mechanicus. Aspiring Techmarines train for years, steeping themselves in rites of activation, maintenance and repair.
201602 - Class: Heavy infantry. Builder.
201603 - Maximum efficiency against: infantry.
201604 - Available active abilities: Repair.
201605 - Available passive abilities: -
201606 - Properties:-
201607
201608
201609
201610 Crusader Fire Support Squad
201611 A Crusader Squad is the standard tactical organisation employed by the Black Templars Chapter. The Black Templars are organised in a different manner to many Codex Astartes-compliant Chapters and do not follow the dictates of the Codex Astartes in many ways, notably in the recruitment, training and deployment of their warriors.
201612
201613
201614
201615 Crusader Squad
201616 A Crusader Squad is the standard tactical organisation employed by the Black Templars Chapter. The Black Templars are organised in a different manner to many Codex Astartes-compliant Chapters and do not follow the dictates of the Codex Astartes in many ways, notably in the recruitment, training and deployment of their warriors.
201617
201618
201619
201620 Initiate
201621 Unlike in other Chapters, an Initiate is not an Astartes who is new to the Chapter, but is the rank held by the majority of Black Templars Battle-Brothers until they have served long enough to be promoted to the Veteran status of a member of the Sword Brethren. Initiates serve in most of the standard tactical roles seen within Space Marine Chapters and are also each responsible for adopting and training a Neophyte until he has earned Initiate status.
201622 - Class: Basic heavy close combat infantry.
201623 - Maximum efficiency against: infantry.
201624 - Available active abilities: Frag Grenade.
201625 - Available passive abilities: Righteous Zeal.
201626 - Properties: Can capture strategic points and can get random weapon.
201627
201628
201629
201630 Neophyte
201631 A Neophyte of the Black Templars differs from the Neophytes of other Chapters in that they have successfully completed the process of transformation into an Astartes. This would normally grant them Initiate status in Codex-compliant Chapters, but in the Black Templars this only means that they are ready to truly begin their training.
201632 - Class: Basic infantry.
201633 - Maximum efficiency against: infantry.
201634 - Available active abilities: -
201635 - Available passive abilities: Righteous Zeal.
201636 - Properties:Can capture strategic points.
201637
201638
201639
201640 Chaplain
201641 The core of any Reclusiam Command Squad is a Chaplain, one of the spiritual leaders of a Space Marine Chapter. Assigned to one of the ten companies within a Chapter, he is a commanding figure on the battlefield. As an overseer of sacred rites and a conductor of solemn rituals, a Chaplain is vitally important to the strength and morale of his company.
201642 - Class: Commander (Secondary).
201643 - Maximum efficiency against: infantry.
201644 - Available active abilities: Demoralizing Shout, Сatechism.
201645 - Available passive abilities: Healing Aura - heals infantry near the Chaplain.
201646 - Properties: -
201647
201648
201649
201650 Command Squad
201651 In the 41st Millennium, Command Squads are a common formation of elite specialists who accompany high-ranking Black Templar officers on the field of battle. The exact nature and title of a Command Squad's members can vary, depending on a Chapter's organisation and the personality of a company's Marshal.
201652 - Class: Commander (Primary).
201653 - Maximum efficiency against: It depends on the composition.
201654 - Available active abilities: It depends on the composition.
201655 - Available passive abilities: It depends on the composition.
201656 - Properties: -
201657
201658
201659
201660 Marshal
201661 Marshals are the great warriors who lead the individual Crusades of the Black Templars. Marshal is not only a warrior so deadly that he will rarely meet his match on the field of battle, but one whose expertise includes concerns beyond the battlefield, for the leading of a Crusade is a mighty task indeed. As a result, only the most inspirational and determined warriors may rise to become a Marshal, having long proved their courage and determination within the ranks of the Sword Brethren or as a Castellan leading a Fighting Company.
201662 - Class: Commander (Primary).
201663 - Maximum efficiency against: infantry.
201664 - Available active abilities: Orbital Bombardment.
201665 - Available passive abilities: Commander's Aura, Inspiring Aura.
201666 - Properties: The shield absorbs 15% damage from ranged attacks.
201667
201668
201669
201670 Apothecary
201671 Every Apothecary is a skilled battle medic, trained in the use of the narthecium to keep his battle-brothers in the fight, but it takes an Apothecary of unimaginable bravery to perform this task amid the thickest combats where a Command Squad must fight.
201672 - Class: Heavy support infantry.
201673 - Maximum efficiency against: infantry.
201674 - Available active abilities: -
201675 - Available passive abilities: Narthecium - heals infantry near the Apothecary.
201676 - Properties: -
201677
201678
201679
201680 Standard Bearer
201681 The Standard Bearer in a Reclusiam Command Squad has a weighty responsibility. He carries the Company Standard into battle, a worthy and honoured burden. A company has many banners, and a Chaplain may authorise the Standard Bearer to bring out one of the oldest and most glorious banners in order to inspire his battle-brothers against a potent enemy.
201682 - Class: Heavy support infantry.
201683 - Maximum efficiency against: infantry.
201684 - Available active abilities: -
201685 - Available passive abilities: Banner's Aura.
201686 - Properties: -
201687
201688
201689
201690 Company Champion
201691 The Company Champion is the greatest warrior of a company, though he is not a high-ranking officer, such as a Captain or even a Sergeant. Part of a Captain's Command Squad, they can be seen fighting in the fiercest of battles. They are armed with superior weapons and armour. Charged with upholding the honour of his Company, his Chapter and the Emperor himself, a Company Champion's primary role is to engage enemy warlords and champions in single combat, so that their commanding officer may conduct the wider battle free from interference. They also hold key roles in conducting the various rituals and ceremonies of the Chapter.
201692 - Class: Elite heavy close combat infantry.
201693 - Maximum efficiency against: infantry and heavy infantry.
201694 - Available active abilities: -
201695 - Available passive abilities: -
201696 - Properties: The shield absorbs 15% damage from ranged attacks.
201697
201698
201699
201700 Emperor's Champion
201701 To become the Emperor's Champion is no matter of training, but rather a sacred calling that most Black Templars aspire to, but few ever achieve, for to be chosen to serve as the Emperor’s Champion is to be chosen by the Emperor Himself. Becoming the Emperor’s Champion is a singular honour and few Space Marines attain that status more than once in their lives.
201702 - Class: Commander (Secondary).
201703 - Maximum efficiency against: infantry and commanders.
201704 - Available active abilities: -
201705 - Available passive abilities: -
201706 - Properties: Detects infiltrated units (Level I).
201707
201708
201709
201710 Assault Crusader Squad
201711 Assault Crusader
201712 Crusaders are commonly assigned to Assault Squads after exemplary service in a Devastator Squad, where they have garnered experience in holding their ground against any foe. As an Assault Crusader, they must not only prove themselves in close combat, but learn other vital skills, such as the operation and maintenance of Land Speeders. Assault Squads are used for a variety of roles; reconnaissance-in-force, decapitation strikes, and counter-assault missions are common assignments for Assault Squads.
201713 - Class: Heavy support infantry.
201714 - Maximum efficiency against: infantry.
201715 - Available active abilities: Melta Bomb, Jump.
201716 - Available passive abilities: Furious Charge.
201717 - Properties: Can capture strategic points and can get random weapon. The shield absorbs 15% damage from ranged attacks.
201718
201719
201720
201721 Sword Brethren Squad
201722 Sword Brother
201723 The Sword Brethren are the greatest warriors within a Fighting Company of the Black Templars Space Marine Chapter and are organised as a part of the Crusade's commanding Marshal's Household, thus serving as the equivalent of a Codex Astartes-compliant Chapter's Veteran 1st Company, though Sword Brethren elites exist within each of the companies of the Chapter.
201724 - Class: Heavy assault close combat infantry.
201725 - Maximum efficiency against: infantry and heavy infantry.
201726 - Available active abilities: Frag Grenade, Krak Grenade.
201727 - Available passive abilities: Furious Charge.
201728 - Properties: Have additional weapons.
201729
201730
201731
201732 Sword Brethren Assault Terminator Squad
201733 Sword Brethren Assault Terminator
201734 Squads of Sword Brethren Terminators are most often employed in boarding actions or where the fighting is certain to be close and bloody. Terminators can also be equipped with a varied selection of weaponry that allows them to fight at longer ranges, but it is for brutal close combat assaults that Terminator Armour is primarily designed and for which the Black Templars favour it.
201735 – Class: Elite heavy assault close combat infantry.
201736 - Maximum efficiency against: all.
201737 - Available active abilities: Teleportation.
201738 - Available passive abilities: -
201739 - Properties: Have additional weapons and a total limit with others Terminators. The shield absorbs 15% damage from ranged attacks.
201740
201741
201742
201743 Sword Brethren Fire Support Terminator Squad
201744 Sword Brethren Fire Support Terminator
201745 The existence of the elite cadre within the Black Templars Chapter known as the Sword Brethren is an ancient tradition that harkens back to the earliest days of the Chapter. The greatest warriors of a Crusade are inducted into its commanding Marshal's Household. These hardened Astartes receive additional training, particularly in the use of the rare Terminator Armour, and are no longer responsible for the training of Neophytes as is common in the Chapter.
201746 – Class: Elite heavy fire support infantry.
201747 - Maximum efficiency against: all.
201748 - Available active abilities: Teleportation.
201749 - Available passive abilities: -
201750 - Properties: Have additional weapons and a total limit with others Terminators.
201751
201752
201753
201754 Castellan with tacticil armor
201755 A Castellan is a specialist officer rank that is unique to the Black Templars Chapter, and is the equivalent of a Space Marine Captain of a Codex Astartes-compliant Chapter. A Castellan is responsible for leading an entire Fighting Company of the Chapter on the field of battle during the numerous ongoing Crusades conducted by the Black Templars.
201756 - Class: Commander (Secondary).
201757 - Maximum efficiency against: infantry.
201758 - Available active abilities: Battle Cry.
201759 - Available passive abilities: Inspiring aura, Righteous Zeal.
201760 - Properties: -
201761
201762
201763
201764 Castellan with assault armor
201765 A Castellan is a specialist officer rank that is unique to the Black Templars Chapter, and is the equivalent of a Space Marine Captain of a Codex Astartes-compliant Chapter. A Castellan is responsible for leading an entire Fighting Company of the Chapter on the field of battle during the numerous ongoing Crusades conducted by the Black Templars.
201766 - Class: Commander (Secondary).
201767 - Maximum efficiency against: all.
201768 - Available active abilities: Battle Cry, Jump.
201769 - Available passive abilities: Inspiring aura, Righteous Zeal.
201770 - Properties: -
201771
201772
201773
201774
201775 Castellan with terminator armor
201776 A Castellan is a specialist officer rank that is unique to the Black Templars Chapter, and is the equivalent of a Space Marine Captain of a Codex Astartes-compliant Chapter. A Castellan is responsible for leading an entire Fighting Company of the Chapter on the field of battle during the numerous ongoing Crusades conducted by the Black Templars.
201777 - Class: Commander (Secondary).
201778 - Maximum efficiency against: all.
201779 - Available active abilities: Battle Cry, Teleportation.
201780 - Available passive abilities: Inspiring aura, Righteous Zeal.
201781 - Properties: Fearless. Stun attacks.
201782
201783
201784
201785 Servo-skull
201786 Servo-skulls are drone-like robotic devices that appear to be human skulls outfitted with electronic and cybernetic components that utilise embedded anti-gravity field generators to allow them to hover and drift bodiless through the air.
201787 - Class: Light recon infantry.
201788 - Maximum efficiency against: -
201789 - Available active abilities: -
201790 - Available passive abilities:
201791 - Properties: Detects infiltrated units (Level III).
201792
201793
201794
201795 Damocles Command Rhino
201796 The Damocles is used as a command vehicle during large-scale military operations, and acts as the main communications link between all Black Templar ground forces and the orbiting Astartes fleet assets. The Damocles is a good example of the kinds of advanced Imperial technology that the Space Marines are given access to, and it is equipped with unusually sophisticated communications and tracking equipment.
201797 - Class: Medium recon vehicle.
201798 - Maximum efficiency against: infantry.
201799 - Available active abilities: Smoke Grenade, Deep Scan.
201800 - Available passive abilities: Improved Communication - increase speed production of own nearby buildings by 30%.
201801 - Properties: Detects infiltrated units (Level III).
201802
201803
201804
201805 Dreadnought
201806 Dreadnoughts are war incarnate, towering machines that advance forwards with thunderous strides, fiery death roaring from the myriad of heavy weapons mounted on their hulls.
201807 - Class: Medium assault close combat vehicle.
201808 - Maximum efficiency against: infantry and heavy infantry.
201809 - Available active abilities: -
201810 - Available passive abilities: -
201811 - Properties: Have additional weapons.
201812
201813
201814
201815 Venerable Dreadnought
201816 Venerable Dreadnoughts have fought in thousands of battles over the course of many centuries or even millennia. These Dreadnoughts are the veterans of wars and battles now considered myth and legend by the younger Astartes of their Chapters.
201817 - Class: Elite heavy assault close combat vehicle.
201818 - Maximum efficiency against: all.
201819 - Available active abilities: -
201820 - Available passive abilities: Inspiring Aura, Repressing Aura.
201821 - Properties: Have additional weapons.
201822
201823
201824
201825 Land Raider «Crusader»
201826 The Land Raider Crusader is a close-assault version of the standard Land Raider geared towards transporting more troops. The Land Raider Crusader was originally developed by the Black Templars Chapter and was eventually approved by the Adeptus Mechanicus as an authorised pattern, allowing other Space Marine Chapters to field them in abundance.
201827 - Class: Heavy assault anti-infantry vehicle.
201828 - Maximum efficiency against: infantry and heavy infantry.
201829 - Available active abilities: Hunter-Killer Missile, Machine Spirit.
201830 - Available passive abilities: -
201831 - Properties: Can carry infantry. Have additional weapons and a total limit with Land Raider «Achilles».
201832
201833
201834
201835 Land Speeder Tempest
201836 The Land Speeder Tempest is a heavily armoured variant of the standard Land Speeder that incorporates many changes to the standard Speeder's design. The Land Speeder Tempest's single-pilot cockpit is entirely enclosed and instead of small stabilizers, full-sized wings extend from the sides of the Speeder.
201837 - Class: Light recon vehicle.
201838 - Maximum efficiency against: infantry.
201839 - Available active abilities: Jump.
201840 - Available passive abilities: -
201841 - Properties: -
201842
201843
201844
201845 Predator Destructor
201846 The Predator Destructor is the main battle tank employed by the Space Marines of the Imperium of Man and the Traitor Legions of the Chaos Space Marines. It is a more heavily armed and armoured version of the Rhino armoured personnel carrier. The Predator Destructor is the most common variant of the Predator used by the Black Templars.
201847 - Class: Medium assault vehicle.
201848 - Maximum efficiency against: infantry and vehicles.
201849 - Available active abilities: Hunter-Killer Missile, Smoke Grenade.
201850 - Available passive abilities: -
201851 - Properties: Have additional weapons.
201852
201853
201854
201855 APC Rhino
201856 The Rhino, also known as the Mars Pattern Rhino, is an Imperial Armoured Personnel Carrier (APC) that is widely used throughout the galaxy by many different factions. The Rhino is a mainstay vehicle of the Adeptus Astartes. It has provided safe transportation since the days of the Great Crusade, transporting its cargo of Black Templars swiftly and safely to the forefront of battle.
201857 - Class: Medium transport vehicle.
201858 - Maximum efficiency against: infantry.
201859 - Available active abilities: Smoke Grenade.
201860 - Available passive abilities: -
201861 - Properties: Can carry infantry.
201862
201863
201864
201865 Razorback
201866 The Razorback is a variant of the Rhino chassis that sacrifices some of the basic Rhino's troop-carrying capacity in order to add a top-mounted weapon system. The Razorback's top-mounted weapon is remote-controlled from inside the vehicle, and can be equipped with several different weapon types.
201867 - Class: Medium fire support vehicle.
201868 - Maximum efficiency against: It depends on the composition.
201869 - Available active abilities: -
201870 - Available passive abilities: -
201871 - Properties: Can carry infantry. Have additional weapons.
201872
201873
201874
201875 Vindicator
201876 The Vindicator is an Imperial siege tank based on the Rhino chassis used by many Chapters that boasts the most powerful weapon of its type in the Adeptus Astartes' standard armoury, the Demolisher Cannon. It is highly valued and can only be issued to company officers whose units have been tasked with a specific tactical requirement.
201877 - Class: Medium siege vehicle.
201878 - Maximum efficiency against: infantry and buildings.
201879 - Available active abilities: Smoke Grenade.
201880 - Available passive abilities: -
201881 - Properties: Area Damage.
201882
201883
201884
201885 Thunderhawk
201886 The Thunderhawk gunship is used by the Adeptus Astartes as their primary means of deploying forces during combat as well as their primary source of air support. The Thunderhawk gunship is often considered the lynchpin of any Chapter, as it is able to fulfill many combat roles.
201887 - Class: Heavy transport vehicle.
201888 - Maximum efficiency against: infantry.
201889 - Available active abilities: -
201890 - Available passive abilities: -
201891 - Properties: -
201892
201893
201894 Gun Servitor
201895 Gun Servitor Squad
201896 Gun Servitors are intended to provide fire support, and often they will have whole limbs replaced with implant weapons. Many will have ammunition hoppers mounted somewhere on their bodies so they can lay down continuous curtains of fire without needing to reload.
201897 - Class: Light mechanized fire support infantry.
201898 - Maximum efficiency against: infantry and heavy infantry.
201899 - Available active abilities: -
201900 - Available passive abilities: -
201901 - Properties: Have additional weapons. Immunity to mind control.
201902
201903
201904
201905 Master of the Forge
201906 The Master of the Forge is an Astartes Chapter's most senior Techmarine, charged with the maintenance of the Chapter's fleet of armoured fighting vehicles, such as Rhinos, Land Raiders and Predators. His knowledge of the arcane sciences has been refined over centuries of service, and rivals that of the senior Tech-priests of the Adeptus Mechanicus of Mars.
201907 - Class: Commander (Secondary).
201908 - Maximum efficiency against: infantry and heavy infantry.
201909 - Available active abilities: Repair, Vortex Grenade.
201910 - Available passive abilities: Master of the Forge Aura.
201911 - Properties: -
201912
201913
201914
201915 Devastator Crusader
201916 Devastator Crusader Squad
201917 Devastator Squads have access to more types of Heavy Weapons than most other Squad types. In addition to Heavy Bolters, Devastator can also field more exotic weapons such as Multi-Meltas. The Multi-Melta is a short-range anti-tank weapon, its thermal blast able to melt through even the toughest armour.
201918 – Class: Heavy fire support infantry.
201919 - Maximum efficiency against: It depends on the composition.
201920 - Available active abilities: -
201921 - Available passive abilities: -
201922 - Properties: can get random weapon.
Я бы изменил мир, но Бог не дает исходники.
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Dante
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Re: Локализация на английский язык

Сообщение jONES1979 » 01 янв 2017, 20:52

"Thunderhawk" конечно же на английском слитно пишется.
jONES1979
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Re: Локализация на английский язык

Сообщение Dante » 02 янв 2017, 02:50

Большое спасибо за замечание, поправил :ork_correct:
Я бы изменил мир, но Бог не дает исходники.
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Dante
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Re: Локализация на английский язык

Сообщение 10dark10 » 07 янв 2017, 13:15

Что-то как-то немцы какие-то чересчур сильные))) Хищники самые крепкие, лэнд тоже кабан, легкая техника тоже на уровне... Может зарезать им хотя бы легкую технику? или турель забрать да посты порезать? а то кроме иг их отбивать нечем, пыть героев и толпа крепкой техники с кучей неплохой пехоты прямо впечатляют!
ОРКИ бы всех победили, но им некогда, у них махачь!!!
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10dark10
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Re: Локализация на английский язык

Сообщение 10dark10 » 07 янв 2017, 13:16

или в планах всех до их уровня подтаскивать? Тема с апгрейдами на Хищника очень красиво ракрыта, побольше бы таких вкусняшек всем)
ОРКИ бы всех победили, но им некогда, у них махачь!!!
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10dark10
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Re: Локализация на английский язык

Сообщение Dante » 11 янв 2017, 19:49

Всех отбалансим :ork_correct:
Я бы изменил мир, но Бог не дает исходники.
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Re: Локализация на английский язык

Сообщение IgRA » 21 дек 2017, 10:09

Можно для разнообразия добавить Дредноутам Броненосец Штурмовой бур в апгрейды. По беку он со встроенным огнеметом, используется против пехоты и зданий.
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